Hifi rush art11/25/2023 ![]() Environments have a unique style, from more basic industrial-themed areas to incredible setpieces towards the beginning and end of the game.Įnvironments in general showcase some of the game's more inspired artistic choices. That makes Hi-Fi Rush distinct from most other cel-shaded games, as titles like Breath of the Wild, Persona 5 and even Jet Set Radio still use more realistic rendering for environments and background detail. Generally though, texture detail is kept to an absolute minimum. The black-outlined characters are generally lit with just two bands of lighting, while environments show a bit more variability. None of this would work well with a traditional materials pipeline and lighting model, so Hi-Fi Rush makes universal use of cel-shading. Camera animation also updates at full-rate, which tends to look good, eg during scene pans, but can look a bit awkward in the few moments featuring swooping, rotating camera movement. The only real giveaway during cutscenes is that characters maintain perspective-correct detail and proportions, which wouldn't be typical of hand-animated 2D. There's a sort of animated expressiveness to the way that characters moved that I love everything seems based around a set of dramatic key poses, just like traditional 2D, which keeps the game in line with animation conventions. ![]() In gameplay though, animation is at full rate to aid playability. For production reasons, key animations in 2D television are often animated "on twos", or between 12fps and 15fps, so this proves to be a great match. Animation is critical too, with character movements updating at 15fps to give motion a staccato, hand-drawn quality. It essentially mimicks the look of flat, 2D animation within 3D game content, with cel-shaded characters with bold, uneven outlines and dramatic colour-rich designs that are reminiscent of TV cartoons. Here's the full video review of Hi-Fi Rush - and given how critical the game's animation is to its charm, it's well worth watching if you can. The system never feels overwhelming and quickly becomes natural. Similarly, enemies moves correspond to musical moments, helping you anticipate their actions. ![]() For example, attacks get a bonus when they're done to the beat, which is conveyed through the idle animations, game environment and UI as well as the music. On a basic level, it's not so different from something like Devil May Cry, but the key is that most in-game actions work better when timed to match the background beat. It's really a thrill ride from the get-go, a snappy character action game where you dodge, attack, parry, jump, grapple, and unleash a host of special abilities, all actions beautifully animated and super responsive. Let's explain how the game works, before we get into the technical nuance. Today, we'll be taking a look at Hi-Fi Rush's daring flair and beat-matching brawling action, and try to get a sense of what makes this game tick. It's also the first major first-party Microsoft title in over a year, ending a prolonged drought for exclusive Xbox software. This is a wild, courageous game that succeeds on just about every level - and it's an eye-popping visual treat as well. There are elements of action, platformer, rhythm and side-scroller games, all held together by an incredible sense of style and bold visual choices. Announced at Microsoft's Developer_Direct showcase last week and released immediately thereafter, the game is a wildly creative effort from developer Tango Gameworks.
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